Dynamic Depth of Field Camera + interactive export

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Dynamic Depth of Field Camera + interactive export

Postby Amplitude » Wed May 26, 2010 11:47 pm

Amplitude Wed May 26, 2010 11:47 pm
Hi,
I've set up a little camera rig which could interest some XSI users out here.
Hope you will like it.

The setup is fully interactive in both XSI viewport and is dynamically linked with Octane (through the wonderful face's plugin).

The camera has HUD settings for:
- the aperture (in f-stop) like a real camera
- the focal length (in mm)
- the focus point distance (yellow null)

- The focus point is set by the yellow null.
- The grey plane is the IN FOCUS plane and camera frustum (change with aspect ratio)
- The blue plane represents the NEAR focus limit.
- The red plane represents the FAR focus limit.

All the parameters are linked and calculated for the different variables (aperture, focus distance and focal length). The planes help you visualize the DoF effect even without having to do a test render in Octane.
All the calculations are made for a 35mm Academic film back and standard Circle of confusion.
Thus the focal length should be the same as a full Frame DSLR. (eg: 20, 35, 50, 85mm ...)

The camera controls are found under the "Camera_Root" Null, under the "cam_CONTROLS" Parameters.

To see the HUD settings in your viewport you have to activate the "view Custom Display Info Parameters" and "Use Proxy Parameters Names" (see image below).
Untitled-1.jpg

BoxesFrameC_1.jpg

Untitled-2.jpg

BoxesFrameC_2.jpg

Untitled-3.jpg

BoxesFrameC_3.jpg

Untitled-4.jpg

BoxesFrameC_4.jpg


**The custom settings found under the Camera object are for internal calculations and shouldn't be modified, moved or deleted**

If you need to relink the camera to the octane exporter for some reason , just link the "O_Apt." and "Focus Distance" to the two parameters of Octane exporter (A-A, B-B) (see image below).
Export_Settings.jpg


=====================================
/////Here is the scene file/////
DofCam_XSI.zip
(1.25 MiB) Downloaded 413 times

=====================================

Enjoy! ;)
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Re: Dynamic Depth of Field Camera + interactive export

Postby denfound » Thu May 27, 2010 2:39 pm

denfound Thu May 27, 2010 2:39 pm
woooot nice !!!
thank you amplitude...
I will try this !!!!
when .... i .. have .. time -_-;



*encore merci a toi ;)
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Re: Dynamic Depth of Field Camera + interactive export

Postby Amplitude » Thu May 27, 2010 2:41 pm

Amplitude Thu May 27, 2010 2:41 pm
haha at least one who looks happy!
;) thanks mate
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Re: Dynamic Depth of Field Camera + interactive export

Postby face » Thu May 27, 2010 2:47 pm

face Thu May 27, 2010 2:47 pm
Amplitude wrote:haha at least one who looks happy!
;) thanks mate

Hey, my congratulation was in a other thread ;)
But for now, i have no time to test...


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Re: Dynamic Depth of Field Camera + interactive export

Postby Amplitude » Thu May 27, 2010 6:52 pm

Amplitude Thu May 27, 2010 6:52 pm
;) I wasn't saying that for you face.
but I had thought that more people would have been interested by such feature.
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Re: Dynamic Depth of Field Camera + interactive export

Postby Halford » Thu May 27, 2010 7:13 pm

Halford Thu May 27, 2010 7:13 pm
I am Amplitude, thank you for taking the time.....it's just that I can't find the time to test it yet...too busy on production.

But I'll let you know as soon as it's done ;)

Hal.
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Re: Dynamic Depth of Field Camera + interactive export

Postby mlody47 » Thu May 27, 2010 7:15 pm

mlody47 Thu May 27, 2010 7:15 pm
:shock:
love it and definetly will use it.

I thought that xsi will be the least developed plugin here but its the most...
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Re: Dynamic Depth of Field Camera + interactive export

Postby Amplitude » Thu May 27, 2010 7:35 pm

Amplitude Thu May 27, 2010 7:35 pm
Thx guys , really appreciate it .

agreed mlody47, that's a good feeling isn't? :D (with Maxwell it was quite the contrary...)
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Re: Dynamic Depth of Field Camera + interactive export

Postby Amplitude » Sat May 29, 2010 8:56 pm

Amplitude Sat May 29, 2010 8:56 pm
well, gearing up for the animation competition I have just finished to create this rig.
The idea is to constrain the camera in a realistic way, thus trying to produce more natural camera motion as opposed to a completely free virtual camera.
[vimeo]http://www.vimeo.com/12138521[/vimeo]

It's based on its real counterpart :the MotionControl Milo.
Image

cheers :D
Last edited by Amplitude on Sat Nov 27, 2010 1:54 pm, edited 1 time in total.
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Re: Dynamic Depth of Field Camera + interactive export

Postby Chris_TC » Tue Jun 01, 2010 11:46 am

Chris_TC Tue Jun 01, 2010 11:46 am
Good stuff, this looks awesome. Thank you!
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