Need help to write a obj-export.
I can read the vertices, tris, normals and texture coordinates.
But some of this are shared and i don´t know how to manage the assignment to the right values.
For a cube with a cubic texture, i have 8 vertices, 24 normals, 24 UV coordinates and 12 tris.
The original Softimage obj export gives me 20 UV coordinates?
Realy weired when a mesh has tris, quads and ngons...
face