OBJ Export

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Autodesk Softimage XSI (Developed by Face)

Re: OBJ Export

Postby face » Sun May 30, 2010 12:24 am

face Sun May 30, 2010 12:24 am
doca wrote:How long should we wait until this update?

Many thanks ;)
Not long, i have currently found a method to read the input connections from a shader.
With that i can allocate the textures to the right parameter.
eg. texture1 = specular, texture2 = ambient...

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Re: OBJ Export

Postby r10k » Sun May 30, 2010 6:51 am

r10k Sun May 30, 2010 6:51 am
That's awesome! Thankyou for the video... a big smile appeared on my very own face when I saw those correct materials :D
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Re: OBJ Export

Postby face » Sun May 30, 2010 10:45 pm

face Sun May 30, 2010 10:45 pm
r10k wrote:That's awesome! Thankyou for the video... a big smile appeared on my very own face when I saw those correct materials :D

Every day a smile should stretch your live ;)

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Re: OBJ Export

Postby face » Sun May 30, 2010 10:45 pm

face Sun May 30, 2010 10:45 pm
Soon is videotime ;)
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Re: OBJ Export

Postby Amplitude » Sun May 30, 2010 11:05 pm

Amplitude Sun May 30, 2010 11:05 pm
can't wait for your .obj exporter face! ;)

I have nasty smoothing errors in my model now :roll:
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Re: OBJ Export

Postby face » Sun May 30, 2010 11:19 pm

face Sun May 30, 2010 11:19 pm
I don´t know if the errors come from the obj export.

Uploading now the videos and then, maybe... ;)

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Re: OBJ Export

Postby face » Sun May 30, 2010 11:37 pm

face Sun May 30, 2010 11:37 pm
The first video is about materials.
I have ever used the Phong shader with differnt settings to become the material i want in Octane.

Glossy:
Is standard and active, if not diffuse und not specular.

Diffuse:
You get a diffuse material, when the specular color is black or the specular decay is <1.

Specular.
First, the index of refraction must ever >1. The scale must >0 and the color shouldn´t black.

Hope you like ;)

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Re: OBJ Export

Postby face » Mon May 31, 2010 12:03 am

face Mon May 31, 2010 12:03 am
The last video is about textures.
They works a little bit different as in Softimage.
I use the color inputs from diffuse, specular, transparency and reflection to get it in Octane.
In conjunction with the material settings above you should get what you want.

Hope you like it too ;)

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Re: OBJ Export

Postby Amplitude » Mon May 31, 2010 10:13 am

Amplitude Mon May 31, 2010 10:13 am
:shock:
when can we lay our hands on this one ? :D
great work face
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Re: OBJ Export

Postby face » Mon May 31, 2010 10:54 am

face Mon May 31, 2010 10:54 am
Amplitude wrote::shock:
when can we lay our hands on this one ? :D
great work face

Soon...
Maybe late today or tomorrow.
Works with 2011 but 7.5 makes trouble, but i know why ;)

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