Beta 2.2 RC1: SoftImage XSI plugin testing thread

Forums: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Autodesk Softimage XSI (Developed by Face)

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby PeterCGS » Fri May 24, 2013 10:50 am

PeterCGS Fri May 24, 2013 10:50 am
It doesnt seem to export SRT animation when exporting to V1.15.
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
PeterCGS
Licensed Customer
Licensed Customer
 
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby face » Fri May 24, 2013 8:40 pm

face Fri May 24, 2013 8:40 pm
Thats wired, there is nothing in the plugin which affected the geometry export on different Octane versions.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby PeterCGS » Fri May 24, 2013 9:15 pm

PeterCGS Fri May 24, 2013 9:15 pm
Hum... My scene works with 1.13, 1.14 etc. but not 1.15. I will try the new 1.16 tomorrow. I'll send you the scene otherwise for you to test Face!
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
PeterCGS
Licensed Customer
Licensed Customer
 
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby face » Fri May 24, 2013 9:26 pm

face Fri May 24, 2013 9:26 pm
Ok, that would be a good idea...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby adrencg » Wed Jun 05, 2013 1:19 pm

adrencg Wed Jun 05, 2013 1:19 pm
When is this plugin coming out? I thought you guys would beat Random Control with an XSI plugin, because they've been saying an Arion plugin will be "ready soon" for about 4 years. This is turning into the same situation. Please give us an idea when this thing will be done....
Ryzen 5950x
128GB Ram
RTX 3070 x 3
adrencg
Licensed Customer
Licensed Customer
 
Posts: 236
Joined: Wed Feb 24, 2010 4:20 am

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby face » Wed Jun 05, 2013 2:33 pm

face Wed Jun 05, 2013 2:33 pm
We are currently in a closed alpha test.
When this alpha is good enough, we will switch to a open beta test.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby PeterCGS » Thu Jun 13, 2013 10:32 pm

PeterCGS Thu Jun 13, 2013 10:32 pm
Ok, now I see what doesnt work in V1.16 and V1.17.. Its when choosing a "Mesh_to_render" and rendering animations.

I have a scene, and a object called ground.obj, and some particles (.csv files etc). aand I pipe them to a geometry group called assembly. Now I choose assembly as the Mesh_to_render and render a animation, but it only reads the ground.obj not the ground_anim.obj as it does when having the Mesh_to_render in default mode.

/regards Peter
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
PeterCGS
Licensed Customer
Licensed Customer
 
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby face » Fri Jun 14, 2013 12:07 am

face Fri Jun 14, 2013 12:07 am
Ok, since 1.15 or 1.16 there is a new parameter called -R which relink a meshnode with a mesh.
I have used the -r parameter which relinks the mesh to render with a mesh.

In your case, you have the mesh to render changed to the assembly group.
With the old -r parameter, i also try to link the assembly group to the ground_anim.obj.
This can´t work.

I have now changed the -r parameter with the -R parameter for render animations.
A scene which has a group named "assembly group" as mesh to render and a ground.obj node which is relinked with the -R parameter to the ground_anim.obj is working here.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby PeterCGS » Fri Jun 14, 2013 4:43 am

PeterCGS Fri Jun 14, 2013 4:43 am
Did I ever tell you that your support is fantastic Face? ;) Well, I do now! Thanx a bunch :) Will try asap.
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
PeterCGS
Licensed Customer
Licensed Customer
 
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Postby cheeseburger » Wed Mar 26, 2014 9:17 pm

cheeseburger Wed Mar 26, 2014 9:17 pm
Hi Face, I've tried what you said but my rendermap only renders out for one frame and not the frame sequence, what am i doing wrong ?

Thanks really appreciate your help
User avatar
cheeseburger
Licensed Customer
Licensed Customer
 
Posts: 61
Joined: Wed Apr 21, 2010 10:26 am
PreviousNext

Return to Autodesk Softimage XSI


Who is online

Users browsing this forum: No registered users and 15 guests

Fri Apr 26, 2024 11:10 pm [ UTC ]