How to use the file node

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How to use the file node

Postby nospitters » Sun Dec 17, 2023 10:25 am

nospitters Sun Dec 17, 2023 10:25 am
hi,

a bit new to octane...
and maybe this was asked before, but how to use a regular maya file node (texture) with octane materials (octaneStandardSurface) to load in textures? is it supported?

i am trying to manual convert some redshift shaders to octane...
nospitters
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Re: How to use the file node

Postby BK » Sun Dec 17, 2023 9:43 pm

BK Sun Dec 17, 2023 9:43 pm
nospitters wrote:hi,

a bit new to octane...
and maybe this was asked before, but how to use a regular maya file node (texture) with octane materials (octaneStandardSurface) to load in textures? is it supported?

i am trying to manual convert some redshift shaders to octane...


Hi nospitters,

Thanks for the post.

Maya's file nodes(CPU) are not directly compatible with OctaneRender nodes(GPU).
However, we have implemented a pin(Baking input) inside the OctaneImageTexture node that will bake on-fly.
We always recommend using the OctaneImageTexure node because Baking would take additional render time.

Please try using the Octane Convert from the Octane menu for quick RS to Octane Material.

cheeers
Kind Regards

bk3d
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Re: How to use the file node

Postby nospitters » Sat Dec 23, 2023 9:19 am

nospitters Sat Dec 23, 2023 9:19 am
thx for the reply...

firstly i tried the octane convert from the menue, but it did nothing...redshift materials werent converted....
or do i miss here something?

i am an newest octane release + maya 2023.3
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Re: How to use the file node

Postby BK » Tue Dec 26, 2023 9:33 pm

BK Tue Dec 26, 2023 9:33 pm
nospitters wrote:thx for the reply...

firstly i tried the octane convert from the menue, but it did nothing...redshift materials werent converted....
or do i miss here something?

i am an newest octane release + maya 2023.3


Hi nospitters

Thanks for the post.
mmm strange! would you please make sure the object/mesh is selected before you do the convert operation?
we just ran a test and it worked fine. After the shader is converted to Octane, you would need to tweak the parameters.

Ps: In OctaneRender for Maya, we need to create a Kernel, Environment or light nodes from the Render settings!


cheers
Kind Regards

bk3d
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Re: How to use the file node

Postby nospitters » Wed Jan 24, 2024 7:44 am

nospitters Wed Jan 24, 2024 7:44 am
hi,

seems to work with the rsMaterial only, not with the rsStandardMaterial...
also the converter generates a octaneUniversal only and ignores bump and normalmaps...(dispkacement didnt tried yet...)
so seems very limited...
is this converter a script that can be found somewhere in the octane install folders, so that i can have a look and modify it by my needs?
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Re: How to use the file node

Postby BK » Wed Jan 24, 2024 11:07 pm

BK Wed Jan 24, 2024 11:07 pm
nospitters wrote:hi,

seems to work with the rsMaterial only, not with the rsStandardMaterial...
also the converter generates a octaneUniversal only and ignores bump and normalmaps...(dispkacement didnt tried yet...)
so seems very limited...
is this converter a script that can be found somewhere in the octane install folders, so that i can have a look and modify it by my needs?



Hi nospitters,

Thanks for your feedback.

The rsStandardMaterial is new so we would need to implement it.
Yes, it is limited at this stage.
We plan to improve once the major features are implemented such as USD, Bifrost Grap etc..

Anyway, the convertor needs constant development but it would always require manual work.
It looks like there are a few available, perhaps you can try these external converters https://github.com/mhdmhd/MayaSceneConverter
We do not allow altering our plugin files because it may lead to file corruption.

cheers
Kind Regards

bk3d
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