Hello all,
Finally end of the year so I have some free time to write about the issues I noticed, and to ask some of you to enlighten me about the workflow from Octane Maya to AE or PS, because clearly I am doing something wrong.
So I have been using Octane from its very first days (8 years now for me), and I since I was always dealing with projects that require accurate color representation I never had issues, what I see in Maya Octane viewport was always what I am getting as an output.
Now comes the BUT part. Since I noticed that Octane has ACES as default preview (not sure which version it was) my output suddenly became so different from what I see that I need to do heavy color corrections to come close to what i see in Octane but colors are way less saturated and contrast is lost from the renders. To be clear, I am not using ACES, I am switching it back to sRGB in the viewport while working on lighting and shading, but that sRGB output vastly differs from what I see in viewport and what I am getting in AE or PS when reading the EXR 16bit float files. Did something change in the color science with octane when ACES was introduced? Or I am just doing something very wrong? For the past 8 years I never had an issue with mismatch between the viewport and output EXR files, so this is very annoying now and really impacting our work.
Hope someone can help and advise Happy new Year!