I can get Scatter on Surface to work via Standalone as well as via ORBX Proxy Object with in Octane for Maya.
I can't find any documention that explains the correct workflow for doing this in Maya. I was able to find something that looks like the Maya implementation via the Octane rollout under the shape node.
I tried enabling "Scatter on Surface" under "Geometry Modifier" and then pluging my scatter object into "scatter input #1:"
This feels like the same steps I used in standalone but it doesn't do anything. It seems like the Scatter inputs are not getting connected somehow. I am MMB dragging my scatter objects from the outliner into these inputs but it doesn't seem like it connects.
Here are my steps.
Create a sphere > enable "Scatter on Surface" via the octane rollout under the sphere shape:
Create a small cube to use as a scatter object > Try to MMB drag this cube into the "scatter input #1:"
It then Shows the cube in the desired slot. But If I click away from the object and re-enable the selection it is gone. It seems like the issue stems from there being no obvious way to connect scatter objects to the scatter system.
Am I doing something wrong? or is this a bug? The workflow seems clunky.
Wouldn't it be better to just copy standalone and have a seperate object for the scattering system?