Hi. My company have purchased a series of heads from TexturingXYZ VFACE website.
https://texturing.xyz/collections/vface
Each head comes with a 16K 32bit displacement. Each RGB channel of the displacement contains a different level of skin detail.
I have tried to use this displacement with Octane, but I don't know the proper way to plug the texture in my material, because if I just use it as it is, it wont work.
I need to tell Octane to read each RGB channel individually, and then combine them in the final result.
On their website there is a tutorial on how to use the Displacement in Houdini, but I need to use it in Maya.
https://texturing.xyz/pages/making-of-kenpachi
Can anyone from OTOY help me out?