Will there ever be support for BiFrost?
If so when might that be?
If not please explain?
Thank you Trev
Moderator: JimStar
10Polarbears wrote:Might my questions be answered please.
They are genuine.
Of particular interest is the rendering of procedural data
Using Octane's volume material
Arnold's volume material for example has direct connections for BiFrost data
Arnold Volume Channel = voxel_fog_density – from Bifrost Graph
Arnold Emission Channel = voxel_temperature – from Bifrost Graph
Arnold Temperature Channel = voxel_temperature – from Bifrost Graph
10Polarbears wrote:Seems like I am only talking to myself.
I notice in previous forum post back in 2018 that Bifrost integration was the 2nd most important feature on the to do list.
Four years later still waiting.
Looks like it is back to Arnold
10Polarbears wrote:Quoting CG Channel - http://www.cgchannel.com/2022/06/autode ... -maya-2-5/
"
Bifrost for Maya gets a significant update, with the new Operator SDK in Bifrost 2.5 opening up the plugin to C++ development.
"
Might there now be a chance that Octane will support Bifrost in-graph?
Not that my main machine can use it since there remains no support for M1 Macs.
Might there be some plan to make Bifrost to Octane happen?
After all it isn't all about simulation there is mesh as well lots of things where VDB is unnecessary.
There is an opportunity here for visual programming (Bifrost Graph) to be used to extract the full power of Octane in Maya.
The creative possibilities are endless but importantly vastly more accessible to artists.
Otoy won't need to wait for Autodesk to make this happen.
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