Hey,
I am experiencing a very strange problem in octane within Maya. I have tried and tested this several times now with the same result each time.
If I place a keyframe on a texture attribute, in this case the emission attribute to simulate a flickering neon light, my scene becomes impossibly slow to work with, I am unable to drag my time slider and Maya then keeps crashing non stop.
I created a scene recently, finally decided that I will use Octane as my render for a small production and at the last minute I had to switch back to Arnold as I was unable to continue with the project in Octane due to this problem.
Now if I animate a non Octane shader like a blinn then its fine, however as soon as I place a keyframe on an octane shader attribute it kills my scene to the point where it becomes unworkable. I can delete all the geometry and objects from my scene and it makes no difference at all, as long as that animated shader exists in the scene I cannot drag my time slider properly it just becomes impossible to work with and causes crash after crash after crash.
I have tried this on two machines now and I have tried it with Maya 2018.4 and 2018.5
My hardware setup is:
AMD Threadripper 1950x
3x 1080ti Founders Edition
1x 1070 Founders Edition
32GB G-Skill 3200MHz Ram
Samsung NVME 960 Pro 512GB
Samsung NVME 960 Evo 500GB
PSU Corsair AX1500i Titanium
GeForce driver = 416.16
OS = Windows 10 64bit Enterprise
Maya 2018.4
Octane Version 4.00.0 - 13.19 ( I also tried 13.17) Made no difference.
The other machine I tried it on was:
I7 - 4770K
32GB - Corsair Vengance
Samsung SSD 256GB & 3Tb non SSD
1x 1080ti Founders Edition
1x 1070 Founders Edition
1200W Coolermaster PSU
Windows 10 Enterprise
Geforce Driver = 416.94
Maya 2018.5
Octane Version 4.00.0 - 13.19
Let me know what your thoughts are. Thanks.