I have a scene rendering ok in Maya GUI and Batch Render from maya.
Now I am trying to render a sequence using command line script in a window shel but get theese errors:
- Code: Select all
C:\Users\azken>"C:\Program Files\Autodesk\Maya2017\bin\Render.exe" -r octane -s 860 -e 860 -v 0 -proj S:\sh0020 -rd S:\renderout S:\sh0020\scenes\sh0020_octane_v021_render.ma
Starting "C:\Program Files\Autodesk\Maya2017\bin\mayabatch.exe"
Initialized VP2.0 renderer {
Version : 2016.3.18.11. Feature Level 5.
Adapter : GeForce GTX 1080/PCIe/SSE2
Vendor ID: 4318. Device ID : 7040
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 8192 MB.
CPU Memory Limit: 124427 MB.
}
OpenCL evaluator is attempting to initialize OpenCL.
Unable to detect NVidia driver version. Disabling asynchronous read-back for OpenCL.
Detected 1 OpenCL Platforms:
0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 9.1.0.
Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL.
pymel.core : INFO : Updating pymel with pre-loaded plugins: mayaHIK, invertShape, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, OctanePlugin, VectorRender, gameFbxExporter, renderSetup, lookdevKit, Unfold3D, Type, fbxmaya
Successfully imported python module 'arnold'
Successfully imported python module 'mtoa'
Maya 2017 importing module pymel 1.0.9 (C:\Program Files\Autodesk\Maya2017\Python\lib\site-packages\pymel\__init__.py)
Successfully registered renderer 'arnold'
Error: file: S:/sh0020/scenes/sh0020_octane_v021_render.ma line 147: line 1: Cannot find procedure "shaderBallRendererMenuUpdate".
Error: file: S:/sh0020/scenes/sh0020_octane_v021_render.ma line 149: RuntimeError: file <maya console> line 1: Plug-in, "pgYetiMaya", was not found on MAYA_PLUG_IN_PATH.
Error: file: S:/assets/piel/hipodermis_v005.ma line 9: Unknown Maya file version: 2017ff05.
Error: file: S:/assets/adipocito/adipocito_v002.ma line 5: Unknown Maya file version: 2017ff05.
Error: file: S:/assets/lightSet.ma line 5: Unknown Maya file version: 2017ff05.
Error: file: S:/assets/adyuvante/adyuvante_v003.ma line 5: Unknown Maya file version: 2017ff05.
Error: file: S:/assets/antigeno/antigeno_v003.ma line 5: Unknown Maya file version: 2017ff05.
Error: file: S:/assets/adyuvante/adyuvante_low_v002.ma line 5: Unknown Maya file version: 2017ff05.
Warning: file: S:/assets/antigeno/antigeno_low_v002.ma line 17830: ':defaultArnoldDisplayDriver.message' is already connected to ':defaultArnoldRenderOptions.drivers'.
Stack trace:
Shared.dll!TrenderGlobalsOverrides::~TrenderGlobalsOverrides
Shared.dll!TrenderGlobalsOverrides::~TrenderGlobalsOverrides
Shared.dll!TrenderGlobalsOverrides::~TrenderGlobalsOverrides
Foundation.dll!TclientServer::notifyClients
Shared.dll!Tscene::notifyClients
Shared.dll!Tscene::sendReferenceMsg
Shared.dll!Tscene::notifyFinishedReference
Shared.dll!TfileReferencer::reloadReference
Shared.dll!TfileReferencer::loadChildren
Shared.dll!TglobalTranslator::doReadFile
Shared.dll!TfileUtil::readFile
Shared.dll!TsceneOperator::openFile
Shared.dll!TfileCmd::handleFileOpenFlag
Shared.dll!TfileCmd::handleFlags
Shared.dll!TfileCmd::handleFlags
Shared.dll!TfileCmd::doCommand
CommandEngine.dll!TmetaCommandPtrArray::catenate
CommandEngine.dll!TminMelArgList::nextDigit
CommandEngine.dll!TminMelArgList::nextDigit
CommandEngine.dll!SophiaExecutable::evaluate
CommandEngine.dll!TcommandEngine::executeCommand
mayabatch.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
mayabatch.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
ExtensionLayer.dll!Tapplication::start
mayabatch.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
KERNEL32.DLL!BaseThreadInitThunk
ntdll.dll!RtlUserThreadStart
// Maya exited with status 1
Any Idea what could be the problem?