Hi, I'm working on a scene that has an octane SunSky and a bunch of lights. whenever I make an ipr render of the scene (within a render layer)
I don't get the exact results of the lighting i've made. instead I'm getting a flat lighting like a gray or white dome. [SEE IMAGE ATTACHED "FLAT_LIGHTING"]
But if I go to the "render setup window" and double click on the "lights override; light editor (layer mode)" of the current render layer I'm working on, the ipr refreshes automatically and shows the right lighting. [SEE IMAGE ATTACHED "CORRECT_LIGHTING"]
This happens everytime I stop and restart the ipr. When I try to batch render the layer, it is always rendering with this kind of flat lighting that I mentioned before.
Also, I'm not able to see the info channels "zdepth" (i get a white image no matter the "z depth max" value I use) or "motion vector" (black rgb and white alpha) in the render view.