I have had a quick look through the forum and it's not entirely sure what is the best way to go about this.
Q01- Is animating the General Visibility attribute the only/best way to fade in out the visibility of an object? Obviously I could animate opacity of shaders, but that would require lots of seperate shaders, I would rather do this on an object/group level.
Q02- It's not possible to animate the General Visibility via the Attribute Spread Sheet, am I right? Manually moving the slider/keying seems to be the only reliable way to change it's value right now.
Q03- When I animate the General Visibility I do no see it update in IPR, is this correct behaviour? I need to refresh the IPR viewer to see the changes it seems. I have Moveable Proxy checked as the geo type.
I need to create an animation where a number of boxes sequentially appear then fade out.
So at the moment my current approach is to take a group of objects and animate their General Visibility. I then duplicate special this group, so it come with keys intact and the offset the keys to get the effect I need.
It works, but it's pretty manual and there is a lack of feedback via the viewport/render as to what is going on. Any suggestions welcome.
Cheers,
Darren