Hello,
I'm looking for a way to blend displacement textures, similar to this example: https://vimeo.com/113085136
Basically, I have 2 PBR shaders, each with their own displacement maps. I want to use a mix material to blend the two together, driven by a black and white image texture to define which texture goes where. I can blend the two materials, (Which seems to blend diffuse, spec, gloss maps etc) but not the two different displacement maps. I can't seem to use a Octane Mix Texture material to blend the two displacement textures and plug it into the displacement slot in the mix material - it doesn't displace at all.
How do i go about doing this?
Thanks!