haze wrote:@Jolbertoquini V3 will be fully compatible with V2 from the outset - the changes you mention have been put aside in the interest of delivering v3 as fast as possible
Thanks
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haze wrote:@Jolbertoquini V3 will be fully compatible with V2 from the outset - the changes you mention have been put aside in the interest of delivering v3 as fast as possible
BK wrote:Hi everyone,
My name is Bikram, I am a seasoned Maya generalist and long time Maya user, and I am excited to join the Octane Maya dev team. I will be handling communication going forward on the weekly roadmap and will be responsible for ingesting user feedback on behalf of the devs. I'm looking forward to working with you to ensure your expectations are met. I will also assist with general support queries, and will be on these forums daily to answer questions, and assist where I can.
To kick things off, here is our first weekly development update:
Maya plugin version 2.26 will support Maya 2016.5 & 2017, with pascal GPU support.
We are also prioritizing plugin feature support for 3.04.3, and will be preparing a new release in the coming weeks which exposes all V3 functionality through high-level UI that is artist friendly. This will get 3.0 out of beta and production ready as soon as possible.
I am keen to hear any suggestions and criticisms.
Kind Regards
ivankio wrote:What is the plan from now on? Will 3.x Maya plugin definitively continue on the current branch based on 2.x deprecating the node-based design for good, or will the maya-compatible nodes eventually come back in 2017 once it is more robust?
I ask that just to know if it would be worth to write now pipeline scripts (for my own use) with the current branch.
BK wrote:I will be handling communication going forward on the weekly roadmap and will be responsible for ingesting user feedback on behalf of the devs. I'm looking forward to working with you to ensure your expectations are met. I will also assist with general support queries, and will be on these forums daily to answer questions, and assist where I can.
Goldorak wrote:Hi all.
We are in the process of hiring more devs to add to the Maya team. Yes it's been ongoing for months. I am sorry it hasn't moved faster, we need to do this right. We're as eager as you are for a bigger team,and it will make a differnce. I am happy with how this process worked out with the larger 3DS Max team, I expect no less for Maya. I am personally doing what I can to expedite FWIW.
As always if you are looking for general OR community help (beyond Maya bug fixes - I don't know how to do that), I am around to connect devs, users and figure out how to help unblock user issues where possible.
Calus, thanks for your feedback. It's not lost on me that is super detailed and really good. I'll do what I can to help with the feedback loop.
calus wrote:Goldorak wrote:Hi all.
We are in the process of hiring more devs to add to the Maya team. Yes it's been ongoing for months. I am sorry it hasn't moved faster, we need to do this right. We're as eager as you are for a bigger team,and it will make a differnce. I am happy with how this process worked out with the larger 3DS Max team, I expect no less for Maya. I am personally doing what I can to expedite FWIW.
As always if you are looking for general OR community help (beyond Maya bug fixes - I don't know how to do that), I am around to connect devs, users and figure out how to help unblock user issues where possible.
Calus, thanks for your feedback. It's not lost on me that is super detailed and really good. I'll do what I can to help with the feedback loop.
WOW THANKS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(I was almost desperate to get any attention on this subject)
Goldorak wrote:I'm paying attention to the forums, but I do miss threads I'd like to contrubute to now and again. I am sorry I didn't get to this one sooner. I just wanted to make clear that we're all supporting the Maya development at every level in the company.
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