motionblur

Forums: motionblur
Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

motionblur

Postby danimatrix » Tue May 28, 2013 9:52 am

danimatrix Tue May 28, 2013 9:52 am
tell me if I'm wrong. The motionblur is not present in the plugin, right?
thanks
danimatrix
Licensed Customer
Licensed Customer
 
Posts: 18
Joined: Thu Dec 01, 2011 5:38 pm
Location: Roma

Re: motionblur

Postby sphericall » Fri Jun 07, 2013 7:37 am

sphericall Fri Jun 07, 2013 7:37 am
As far as I know, it is not implemented yet.
I'm looking forward for motion blur!!!
Win 7 64 bit | 2 x GeForce GTX 660 | Intel Core i7-930 CPU 2,8 GHz | 8GB | Cinema 4d r15 Visualize (no Mograph, no Hair)| OCTANE benchmark scene 2,06 Ms/sec
User avatar
sphericall
Licensed Customer
Licensed Customer
 
Posts: 59
Joined: Sun Jan 06, 2013 2:58 pm
Location: Bytom

Re: motionblur

Postby MTECH » Fri Jun 07, 2013 10:58 pm

MTECH Fri Jun 07, 2013 10:58 pm
I'm very excited about this as well! Sounds like it may be a massive undertaking to get full object motion blur working in Octane; how to get those reclusive motion vectors?

Definite +1 to this happening in the future
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
MTECH
Licensed Customer
Licensed Customer
 
Posts: 42
Joined: Tue Sep 14, 2010 8:22 pm

Re: motionblur

Postby gordonrobb » Sat Jun 08, 2013 7:28 am

gordonrobb Sat Jun 08, 2013 7:28 am
Not sure why it's not already there. You can have motion blur in the turntable shot in standalone. But then again, I don't know the technicalities.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: motionblur

Postby TBFX » Sun Jun 09, 2013 10:15 pm

TBFX Sun Jun 09, 2013 10:15 pm
Yes, I'm also confused as to why camera motion blur is not exposed in the plugin SDK as it's been in the standalone forever and would seem to me to be a simple thing to implement. Especially because it would be most useful in the integrated plugins where we have animation capability.
I understand that object and especially deformation Mblur are much bigger deals to implement, but as camera motion blur already exists in the standalone it seems a no brainer to expose it in the SDK for the plugin devs to include in the plugins.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
User avatar
TBFX
Licensed Customer
Licensed Customer
 
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Return to Autodesk Maya


Who is online

Users browsing this forum: No registered users and 24 guests

Sun Apr 28, 2024 10:09 am [ UTC ]