OctaneRender® for Maya® v1.13 beta [OBSOLETE]

Forums: OctaneRender® for Maya® v1.13 beta [OBSOLETE]
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Re: OctaneRender® for Maya® v1.13 beta [CURRENT]

Postby cravussin » Sat May 04, 2013 12:08 pm

cravussin Sat May 04, 2013 12:08 pm
JimStar wrote:
cravussin wrote:So I suppose now that you joined the octane render team to work on the Blender plugin, the priority for an OSX version is even lower

Not lower. Just not all is depend on me regarding the OSX version. So the Blender plugin work was started before I've joined Octane team, to not spend the time waiting for OSX support for plugins will be ready - as it is a lot of work for engine developers to implement this support. And Blender users want to be happy too.;)
Don't worry, I've joined Octane team not only for the Blender plugin, there is a lot of work as you see. And I work fast. So, just be a little patient please, and all will be done little by little...;)


Thanks for the reply Jim. I guess the OSX version will arrive eventually.
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Re: OctaneRender® for Maya® v1.13 beta [CURRENT]

Postby calus » Mon May 06, 2013 11:59 am

calus Mon May 06, 2013 11:59 am
Hi JimStar,

The animation mode "movable proxy" doesn't seem to work for me. From command line or from maya UI it only render the first frame.

I have this error:
"Octane: starting movable proxy animation of frame 2...
Error: Octane: Error refreshing movable proxies. Octane render stopped."

example scene and mayaRenderLog attached.
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debugmovableProxi.zip
(10.84 KiB) Downloaded 163 times
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Re: OctaneRender® for Maya® v1.13 beta [CURRENT]

Postby JimStar » Mon May 06, 2013 12:29 pm

JimStar Mon May 06, 2013 12:29 pm
calus
Thanks for report. Will check it.
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Re: OctaneRender® for Maya® v1.13 beta [CURRENT]

Postby Reggie » Thu May 09, 2013 8:52 am

Reggie Thu May 09, 2013 8:52 am
I have a problem. I have a scene that I saved on a machine with Octane for Maya, then when I try to load that same scene on a machine without Octane for Maya (or I uninstall OFM), I get this error when I open the Hypershade, or when I try to assign a texture to a material input:

// Error: Cannot find procedure "octaneInsertNodeDir".

This is a pretty bad bug since I can't really work with these scenes, even if I'm not using Octane.
GTX 470 | 16 gigs | AMD 1090T | Win7-x64 | Maya til death!
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Re: OctaneRender® for Maya® v1.13 beta [CURRENT]

Postby JimStar » Thu May 09, 2013 9:30 am

JimStar Thu May 09, 2013 9:30 am
Reggie wrote:I have a problem. I have a scene that I saved on a machine with Octane for Maya, then when I try to load that same scene on a machine without Octane for Maya (or I uninstall OFM), I get this error when I open the Hypershade, or when I try to assign a texture to a material input:

// Error: Cannot find procedure "octaneInsertNodeDir".

This is a pretty bad bug since I can't really work with these scenes, even if I'm not using Octane.

Thanks for report. I will try to find the reason of it.

As a quick workaround - please try to run in the script editor on the machine where you get this error:
Code: Select all
optionVar -remove "renderNodeTypeTreeInitializeUserProc";
optionVar -remove "renderNodeTreeInitializeUserProc";

And write me please if it helps.
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Re: OctaneRender® for Maya® v1.13 beta [OBSOLETE]

Postby JimStar » Sun May 19, 2013 8:17 am

JimStar Sun May 19, 2013 8:17 am
Next version HERE.;)
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