Hi
Some shader parameters of the Octane Materials are not directly keyable (for example opacity in diffuse Material, Mixing Material bar, Colorchange). To come around this, a texture like OctaneFloatTexture can be linked to this parameter. As we are limited to the amount of texture used, it would be great, if these parameters are directly keyable, so would require a separate texture.
Is there a reason, why some parameter aren't directly keyable? Is there a better workaround, which doesn't require a texture?
Best regards
Cyr