Hi
Got two similar Windows 7 Systems with different grafic cards, both running Maya 2013 SP2, with Octane 1.11a plugin. The same scene file with the same textures render differently on those systems. One system renders correctly, on the second one it seems to load the wrong texture for the object. For this scene only 177MB VRAM is in use, so it didn't reach the Limit of the grafic cards.
Does anyone has made the same experience?
Attached an example of such difference.
Best regards
Cyr