Animation Mode: Movable Proxies, Batch rendering issues

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Animation Mode: Movable Proxies, Batch rendering issues

Postby cyrillweiss » Sun Mar 31, 2013 11:16 pm

cyrillweiss Sun Mar 31, 2013 11:16 pm
Hi

Following situation:
I've got an Octane Material (doesn't matter if glossy or diffuse material). For animating the opacity I use a OctaneFloatTexture Node (outTex -> opacity). Color is also animated with OctaneRBGSpectrumTexture Node (outTex -> Diffuse). I use Movable Proxies on all objects to save precomputing time (precompute 16s, rendering time 2s). In the IPR the frames get rendered correctly (when I change the frame while rendering, the material gets faded in/out and the color change is as intended).
For Batch Rendering I use the Animation Mode: "Movable Proxies" (OctaneRender settings dialog).
Resulting frames haven't got the change of Color or transparency, only the first frame is rendered correctly.

Why does this work in the IPR and not in Batch rendering?
Is there a work around or is this a bug?

Thanks
Cyr
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
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Re: Animation Mode: Movable Proxies, Batch rendering issues

Postby JimStar » Mon Apr 01, 2013 12:57 am

JimStar Mon Apr 01, 2013 12:57 am
cyrillweiss wrote:Hi

Following situation:
I've got an Octane Material (doesn't matter if glossy or diffuse material). For animating the opacity I use a OctaneFloatTexture Node (outTex -> opacity). Color is also animated with OctaneRBGSpectrumTexture Node (outTex -> Diffuse). I use Movable Proxies on all objects to save precomputing time (precompute 16s, rendering time 2s). In the IPR the frames get rendered correctly (when I change the frame while rendering, the material gets faded in/out and the color change is as intended).
For Batch Rendering I use the Animation Mode: "Movable Proxies" (OctaneRender settings dialog).
Resulting frames haven't got the change of Color or transparency, only the first frame is rendered correctly.

Why does this work in the IPR and not in Batch rendering?
Is there a work around or is this a bug?

Thanks
Cyr

Can you give me the scene to reproduce this issue on my system?
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Re: Animation Mode: Movable Proxies, Batch rendering issues

Postby cyrillweiss » Mon Apr 01, 2013 6:01 pm

cyrillweiss Mon Apr 01, 2013 6:01 pm
I've sent you a pm with the download link.

Best regards
Cyr
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
User avatar
cyrillweiss
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Licensed Customer
 
Posts: 91
Joined: Wed Jun 02, 2010 2:52 pm

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