I am creating an scene of the interior of a church and I have colored glass windows as the main source of light. I would like to have these to emitt light according to the texture color.
I was experimenting a bit with the emission nodes that are available, but I seem unable to reach my goal. I am confused especially by the texture emission node. The attributes include Efficiency, Power, Distribution, Orientation, and Sampling Rate. Where is one supposed to assign the texture? If I look at tutorials on octane standalone, I see graphs where 2D texture are attached to the node, but here I simply don't know where to plug it.
Thanks in advance for any advice!