motion blur published as working in maya??

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motion blur published as working in maya??

Postby jmfowler » Thu Feb 14, 2013 9:32 pm

jmfowler Thu Feb 14, 2013 9:32 pm
Did I miss something? Is motion blur working in maya?

this published article seems to think so..
http://www.fxguide.com/featured/octane-render-realtime-ray-tracing/

jimstar can you comment please?
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Re: motion blur published as working in maya??

Postby JimStar » Fri Feb 15, 2013 8:26 am

JimStar Fri Feb 15, 2013 8:26 am
jmfowler wrote:Did I miss something? Is motion blur working in maya?

this published article seems to think so..
http://www.fxguide.com/featured/octane-render-realtime-ray-tracing/

jimstar can you comment please?

No, the Octane engine version Maya plugin uses does not support motion blur.
Perhaps the autor was talking about THIS script RickToxik wrote while waiting for this feature to be implemented in Octane engine?..
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Re: motion blur published as working in maya??

Postby Refracty » Fri Feb 15, 2013 8:54 am

Refracty Fri Feb 15, 2013 8:54 am
The script was posted after the article was released. Maybe a misunderstanding?!
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Re: motion blur published as working in maya??

Postby RickToxik » Sat Feb 16, 2013 1:55 pm

RickToxik Sat Feb 16, 2013 1:55 pm
The article also states that octane can output passes (depth, UV, etc).. Does this work in maya or in the standalone?
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Re: motion blur published as working in maya??

Postby brue » Sat Feb 16, 2013 8:34 pm

brue Sat Feb 16, 2013 8:34 pm
Its there in maya in the renderer type along with path tracing, pmc, and direct light.
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Re: motion blur published as working in maya??

Postby RickToxik » Sun Feb 17, 2013 6:37 pm

RickToxik Sun Feb 17, 2013 6:37 pm
brue wrote:Its there in maya in the renderer type along with path tracing, pmc, and direct light.



Thanks!
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