Hi there.
I'm trying to render an animation using octane plug-in for Maya.
I have an animated poly object rotating. I assigned a 'diffuse material' to it, then I connected an 'octane marble texture' to the material's bump. The object is a movable proxy.
after I rendered the scene it appears that while the object moves through space the bump texture stay in place, in other words: the mesh moves through texture (the 'swim effect').
Then I connected an 'octane full transform' node to the scale attribute in the marble texture, and still the same unwanted effect.
How can I connect the transformation of a '3D Texture Generator' to an animated object?
Please help me.
Thanks
Ethan.