octane render with deadline (or other render manager)

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octane render with deadline (or other render manager)

Postby fbb » Mon Feb 04, 2013 2:32 pm

fbb Mon Feb 04, 2013 2:32 pm
hi,

since i ,like some other people, currently got problems rendering sequences with normal batch render, i wondered if anyone has experience with redering octane pictures over a render manager. i tired to render a file via deadline, but that always seems to switch the render engine to maya software. not sure what i'm doing wrong since deadline should only open the file and render a certain framerange with whatever is set in the render globals (note i'm not a deadline expert).

has anybody tired octane in combination with a render manager and got similar problems?
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Re: octane render with deadline (or other render manager)

Postby RickToxik » Mon Feb 04, 2013 3:43 pm

RickToxik Mon Feb 04, 2013 3:43 pm
Chances are your graphic card memory is full if you experience problems with the batch render. Have you tried settings all your objects to "global" (vs movable proxy)?
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Re: octane render with deadline (or other render manager)

Postby fbb » Mon Feb 04, 2013 4:26 pm

fbb Mon Feb 04, 2013 4:26 pm
i already tried to do that. although the scene is in fact kind of massive i tried to use instancing to get rid of memory problems (at the moment i'm using about 1500 of my 2048mb gpu memory). like others i currently have the problem that my batch render just stops at a random point. i'm not even sure if it's a octain problem or if the batch render itself causes the problem. that is why i tired to use a render manager to see if batch render causes the problem.
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