Latest version location

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Re: Latest version location

Postby p3taoctane » Fri Jul 02, 2010 2:01 pm

p3taoctane Fri Jul 02, 2010 2:01 pm
Sorry this new one gives this error when looking for App

// Error: Cannot find procedure "fileDialog2".

Peter
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Re: Latest version location

Postby bazuka » Fri Jul 02, 2010 2:03 pm

bazuka Fri Jul 02, 2010 2:03 pm
hm?

i didnt have any probl, hold on...
Maya 2009 x64 & Maya 2011 x64
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Re: Latest version location

Postby bazuka » Fri Jul 02, 2010 2:27 pm

bazuka Fri Jul 02, 2010 2:27 pm
ill upload the page with plugins, get it from there

what maya ver u use?

plz people write down the maya ver, coz its not the same from ver to ver!
Last edited by bazuka on Fri Jul 02, 2010 2:34 pm, edited 1 time in total.
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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Re: Latest version location

Postby cgbeige » Fri Jul 02, 2010 2:33 pm

cgbeige Fri Jul 02, 2010 2:33 pm
I always just rename my octane binary "octane.app" to avoid spaces. I never used it with spaces in the name but it should be addressed by the plug in - adding escape characters. Otherwise, I'd just recommend to Terrence to just keep the binary as octane.app and if you need to keep different versions for betas, do octaneb22.app etc.
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Re: Latest version location

Postby p3taoctane » Fri Jul 02, 2010 3:04 pm

p3taoctane Fri Jul 02, 2010 3:04 pm
Maya 2010 did not work with spaces

and Maya 2011 did

Sorry should have mentioned I was in 2010
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Re: Latest version location

Postby bazuka » Sat Jul 03, 2010 10:43 am

bazuka Sat Jul 03, 2010 10:43 am
did u try new ver?

i made some small changes with spaces, so now it doesn't matters where the octan render is, and if there r or not spaces in the path location ;)
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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Re: Latest version location

Postby p3taoctane » Sat Jul 03, 2010 12:20 pm

p3taoctane Sat Jul 03, 2010 12:20 pm
Yep I tried with new version. Works with 2011 . Not with 2010.

Peter
Itscan easy work around so I'm not worried. But happy to help test more if you would like
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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Re: Latest version location

Postby bazuka » Sat Jul 03, 2010 12:49 pm

bazuka Sat Jul 03, 2010 12:49 pm
well that would be nice if u have spare time, only probl is that i dont know what went wrong in maya 2010 osx

im using win only (so far) so i can confirm that everything here work 99% ;)

only way i could also test the probl is to somehow install osx...

cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
bazuka
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Re: Latest version location

Postby p3taoctane » Sat Jul 03, 2010 1:13 pm

p3taoctane Sat Jul 03, 2010 1:13 pm
I'll poke around some more. It's areal robust script. You've done a great job.

Will let you know if I find anything. Mine works fine on 2010 in windows too... So its definitely a Mac issue.
Time for you to bulid a hackintosh from an older pc : > )

On a different issue... I could put this on a different post if you like.

On windows 7 Maya 2010 is the gpu count for two cards 1 ( zero and one) or two for two cards?

Kinda Dumb question... But i am checking to see if i am getting errors on my dual cards freezing or if it's coming from that number causing an issue.

Thanks

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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Re: Latest version location

Postby bazuka » Sat Jul 03, 2010 7:02 pm

bazuka Sat Jul 03, 2010 7:02 pm
by default (if u have 1 gpu cart) its 0, so if u have 2 gpu cards then its 0 1 ;)
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
bazuka
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