OctaneRender® for Maya® beta 2.58a [OBSOLETE]

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OctaneRender® for Maya® beta 2.58a [OBSOLETE]

Postby JimStar » Fri Jul 06, 2012 6:07 pm

JimStar Fri Jul 06, 2012 6:07 pm
Refractive Software®/Otoy® is proud to announce the availability of a first version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.


Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.



DOWNLOAD

Next version HERE.


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Sun Jul 08, 2012 6:11 am, edited 1 time in total.
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Re: OctaneRender® for Maya® beta 2.58a [CURRENT]

Postby Slimshader » Sat Jul 07, 2012 6:22 pm

Slimshader Sat Jul 07, 2012 6:22 pm
Rendering animations has been a problem.
Geometry and textures randomly disappear,
textures also swap places.
Material settings randomly change too.
Seems like the problems occur when the camera movement is broader.
The first 90 or so frames had slow movement so they rendered perfectly but once the camera started to move slightly faster the problems started.

Scenes load and save properly and it doesn't crash for me though.
Also, the same scene works 100% in standalone.
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Re: OctaneRender® for Maya® beta 2.58a [CURRENT]

Postby JimStar » Sat Jul 07, 2012 7:01 pm

JimStar Sat Jul 07, 2012 7:01 pm
Slimshader wrote:Rendering animations has been a problem.
Geometry and textures randomly disappear,
textures also swap places.
Material settings randomly change too.
Seems like the problems occur when the camera movement is broader.
The first 90 or so frames had slow movement so they rendered perfectly but once the camera started to move slightly faster the problems started.

Scenes load and save properly and it doesn't crash for me though.
Also, the same scene works 100% in standalone.

Can you please check if the problem still exists when you set the checkbox "Render in gray material" in "OctaneRender settings"?
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Re: OctaneRender® for Maya® beta 2.58a [CURRENT]

Postby Slimshader » Sat Jul 07, 2012 9:00 pm

Slimshader Sat Jul 07, 2012 9:00 pm
With the render grey checked on, the problem seems to be gone.
When it's unchecked the textures are swapping randomly and geometry disappears.
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Re: OctaneRender® for Maya® beta 2.58a [CURRENT]

Postby JimStar » Sat Jul 07, 2012 9:12 pm

JimStar Sat Jul 07, 2012 9:12 pm
Slimshader wrote:With the render grey checked on, the problem seems to be gone.
When it's unchecked the textures are swapping randomly and geometry disappears.

Thank you!
I'm working to reproduce it... Will fix when it will be catched.;)
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Re: OctaneRender® for Maya® beta 2.58a [CURRENT]

Postby Slimshader » Sat Jul 07, 2012 9:24 pm

Slimshader Sat Jul 07, 2012 9:24 pm
Cool!
It's not a problem for me to share the scene file if it will help.
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Re: OctaneRender® for Maya® beta 2.58a [CURRENT]

Postby JimStar » Sat Jul 07, 2012 9:28 pm

JimStar Sat Jul 07, 2012 9:28 pm
Slimshader wrote:Cool!
It's not a problem for me to share the scene file if it will help.

Thank you, it will be very helpful, as I'm not 3D-artist, and I do not have scenes complex enough to experiment. Can't reproduce so far on my simple scene...
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Re: OctaneRender® for Maya® beta 2.58a [CURRENT]

Postby Joss » Sun Jul 08, 2012 3:08 am

Joss Sun Jul 08, 2012 3:08 am
Btw, little question: why is it default environment is white?
Freelance CG TD, developer.
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Re: OctaneRender® for Maya® beta 2.58a [CURRENT]

Postby JimStar » Sun Jul 08, 2012 4:45 am

JimStar Sun Jul 08, 2012 4:45 am
Already catched that bug.
Fixed version will be in a few hours...

Joss wrote:Btw, little question: why is it default environment is white?

And what it should be? This is what in standalone is default:
1.png

The same in Maya plugin, FloatTexture by default, value 1.0...

How it is going with your reported issue about sluggish viewport when image textures are present?..
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Re: OctaneRender® for Maya® beta 2.58a [OBSOLETE]

Postby JimStar » Sun Jul 08, 2012 6:12 am

JimStar Sun Jul 08, 2012 6:12 am
New fixed version HERE.
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