OctaneRender® for Maya® beta 2.58m [OBSOLETE]

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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby renmaxhb » Thu Aug 16, 2012 1:30 am

renmaxhb Thu Aug 16, 2012 1:30 am
I found a bug: octane light cannot copy.
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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby renmaxhb » Thu Aug 16, 2012 5:30 am

renmaxhb Thu Aug 16, 2012 5:30 am
can the plugin suport images sequece?

It is important to animation!!
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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby JimStar » Thu Aug 16, 2012 5:52 am

JimStar Thu Aug 16, 2012 5:52 am
renmaxhb wrote:I found a bug: octane light cannot copy.

What version you talking about? In previous version duplicating of the objects was fixed. And I just tried to copy the light - all works well.
If you have it in this version - describe please more detail what you do and what you get.
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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby doctorpangloss » Thu Aug 16, 2012 6:01 am

doctorpangloss Thu Aug 16, 2012 6:01 am
Batch render fails in a scene with a mesh generated from nParticles (i.e., "Convert > nParticles to Polygons"). Polygons were baked to Alembic and still didn't work.

The scene renders correctly in IPR and single frame render. Batch mode crashes. Crash dump attached.

Reading the crash dump, I would note that I did in fact triangulate the nParticles mesh beforehand.

This scene file probably isn't very useful without the cache data, but it's large (>1GB). I'd suggest just making a scene with nParticles converted to polygons. Should cause the crash.

Quadro 4000 + GTX 580, Maya 2013 + 2.58m.
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Crash Ben Berman.zip
(73.25 KiB) Downloaded 261 times
Win7x64 | GTX 580 | Maya 2011
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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby doctorpangloss » Thu Aug 16, 2012 6:10 am

doctorpangloss Thu Aug 16, 2012 6:10 am
Same error in Maya 2012. I can get it to crash differently if I have other renderers loaded (DependEngine.dll causes the crash in that case). But otherwise, same PolyEngine.dll errors.
Win7x64 | GTX 580 | Maya 2011
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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby renmaxhb » Thu Aug 16, 2012 6:28 am

renmaxhb Thu Aug 16, 2012 6:28 am
2.58M,

Ipr stop working if I copy a light ,Error: Error materials export. Octane render stopped.
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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby renmaxhb » Thu Aug 16, 2012 6:35 am

renmaxhb Thu Aug 16, 2012 6:35 am
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
renmaxhb wrote:
I found a bug: octane light cannot copy.

What version you talking about? In previous version duplicating of the objects was fixed. And I just tried to copy the light - all works well.
If you have it in this version - describe please more detail what you do and what you get.

try this
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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby renmaxhb » Thu Aug 16, 2012 6:36 am

renmaxhb Thu Aug 16, 2012 6:36 am
this mb
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LIGHTCOPY.rar
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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby JimStar » Thu Aug 16, 2012 7:47 am

JimStar Thu Aug 16, 2012 7:47 am
renmaxhb wrote:2.58M,

Ipr stop working if I copy a light ,Error: Error materials export. Octane render stopped.

Please, when you get some errors, read all error messages, not only last one.;) And reading the changelog of new versions may be helpful too.;)
It is not the bug. I will try to explain what your problem is:

The full error message looks like this:
Code: Select all
// Error: Octane: Light node "octaneLight1" has not unique name //
// Error: Octane: Light node "octaneLight1" has not unique name //
// Error: Error materials export. Octane render stopped. //

And one of the additional features in changelog of previous version looks like this:
JimStar wrote:
  • Material nodes are checked now before render to have unique names (to not interchange inside Octane engine).

One of the problems wich eliminates this addition is the problem that when you duplicate the "locator" object, Maya does not rename the duplicated object and creates the light with the same name. In this case the Octane Diffuse Material (with emission enabled) of this light node will be indexed in Octane engine (wich indexes them by names) as the same node. And you will get the problem when the settings of duplicated light node will be linked to settings of the light node being duplicated inside Octane engine.
To eliminate this and some other problems, the checking for names uniqueness were added to previous version.

So, just rename the second Light Node from "octaneLight1" to "octaneLight2" and all will be OK.;)
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Re: OctaneRender® for Maya® beta 2.58m [CURRENT]

Postby JimStar » Thu Aug 16, 2012 8:37 am

JimStar Thu Aug 16, 2012 8:37 am
doctorpangloss wrote:Batch render fails in a scene with a mesh generated from nParticles (i.e., "Convert > nParticles to Polygons").

Thanks for detailed report with the scene!
I've reproduced it, working...
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