by Joss » Thu Jul 05, 2012 3:33 pm
Joss
Thu Jul 05, 2012 3:33 pm
Ehm....maybe kind of stupid question: but WHERE's pdf manual?
I can't find even installation folder of Octane for Maya, not talking about manuals.
Also, there's a list of strange/weird things noticed up to date:
1. Very slow plug-in initialization.
Loading just octane plug-in take as much time as loading all other maya native plug-ins and scripts all together.
2. Can't find any documentation. Where is it?
3. To get a proper image with premultiplied alpha user have to turn on _three_ checkboxes: attribute on camera and two checkboxes in renderGlobals.
4. Vague camera focus controls. Bu the way, why just not use native Maya focus distance attribute, or make a checkbox, something like "use focal distance from Maya"?
5. Would be nice to support default materials, maybe just at the level of diffuse color/reflectivity/transparency + textures on those attributes. Really frustrating to load scenes from previous projects with dozens of materials and not be able to quick render those. Upd: Found material converter, but still, internal conversion of materials would be awesome. But with converter it's much better now.
6. // Octane data types are registered...
// Octane nodes are registered...
// Octane settings instance is created...
// Octane settings store is registered...
// Octane camera is registered...
// Octane tool shelf commands are registered...
updateRendererUI;
// Octane UI is registered...
// Starting Octane engine...
// Octane plugin is activated.
// ...done in 0 min. 4 sec.
// Error: line 1: No object matches name: octaneSunSky1 //
7. Any progress bar for render? At the moment it's impossible to say if render is still rendering or stopped already.
8. Materials not updating in IPR window when drag'n'dropping.
9. At the moment CUDA device in renderGlobals is always off initially. Have to turn it on with every new scene manually.
10. Strange bug with normal render/IPR. Glossy material on lots of parts, when rendering it with normal render, materials renders as almost black. If the same scene feed to IPR render, and drag "specular" slider just a bit(like 0.01), material changes drastically.
I've attached couple of images from normal render/ipr.
I will edit this message if i will find anything else.
PS: But to be honest at least it handles my robot scene, i thought there will be problems with multiple references/animation of hundreds of parts - no, everything is fine. Now just to understand how lighting works.
- Attachments
-
- Ipr.png (63.8 KiB) Viewed 4317 times
-
- Normal_render.png (71.8 KiB) Viewed 4317 times
Last edited by
Joss on Thu Jul 05, 2012 4:02 pm, edited 1 time in total.
Freelance CG TD, developer.