OctaneRender® for Maya® beta 2.58c [OBSOLETE]

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OctaneRender® for Maya® beta 2.58c [OBSOLETE]

Postby JimStar » Fri Jul 13, 2012 3:24 pm

JimStar Fri Jul 13, 2012 3:24 pm
Refractive Software®/Otoy® is proud to announce the availability of a first version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.


Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:

  • Fixed one more crash bug.
  • Fixed bug when Attribute Editor "Inline" value not appeared immidiately after disconnecting of Octane Node from it.
  • Minor fixes...

NEW FEATURES SINCE LAST RELEASE:

  • Added "Opacity" attribute to Octane Light node.
  • Now it is able to render without SunSky node present in scene. In this case the black environment will be set as default.
  • Added "batch command render mode" support. It is experimental so far, so you may test it. See command line help by:
    Code: Select all
    <Maya install path>/bin/render -renderer octane -help

DOWNLOAD

Next version HERE.


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Fri Jul 13, 2012 11:25 pm, edited 1 time in total.
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Re: OctaneRender® for Maya® beta 2.58c [CURRENT]

Postby Slimshader » Fri Jul 13, 2012 6:18 pm

Slimshader Fri Jul 13, 2012 6:18 pm
It's crashing a lot when I try to get the octane lights to use IES lights.
The only time they worked for me was when I used the temp file that maya saved after a crash.
I'm trying to apply the IES from the attribute editor.

The opacity setting is fickle.
It sometimes stopped working and became visible again when I added an IES light.
Then the opacity would return as soon as I cleared the IES light field in the attribute editor.
Also, the IES lights still cast a shadow from the sun when invisible.

https://dl.dropbox.com/u/85554647/crashes.zip
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Re: OctaneRender® for Maya® beta 2.58c [CURRENT]

Postby JimStar » Fri Jul 13, 2012 6:29 pm

JimStar Fri Jul 13, 2012 6:29 pm
Slimshader wrote:It's crashing a lot when I try to get the octane lights to use IES lights.
The only time they worked for me was when I used the temp file that maya saved after a crash.
I'm trying to apply the IES from the attribute editor.

The opacity setting is fickle.
It sometimes stopped working when I added an IES light.
Then the opacity would return as soon as I cleared the IES light field in the attribute editor.
Also, the IES lights still cast a shadow from the sun when invisible.

Thank you!
Now will fix that IES.;)

And how about previous bug?.. It must be OK now.
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Re: OctaneRender® for Maya® beta 2.58c [CURRENT]

Postby Slimshader » Fri Jul 13, 2012 6:36 pm

Slimshader Fri Jul 13, 2012 6:36 pm
Yes, it's gone!
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Re: OctaneRender® for Maya® beta 2.58c [CURRENT]

Postby JimStar » Fri Jul 13, 2012 6:42 pm

JimStar Fri Jul 13, 2012 6:42 pm
Slimshader wrote:Yes, it's gone!

Thanks to your dumps, I already see what is that problem - it only applies to Octane lights. I will fix it in a few hours.;)
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Re: OctaneRender® for Maya® beta 2.58c [CURRENT]

Postby JimStar » Fri Jul 13, 2012 7:43 pm

JimStar Fri Jul 13, 2012 7:43 pm
Slimshader
Look at PM please.;)
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Re: OctaneRender® for Maya® beta 2.58c [OBSOLETE]

Postby JimStar » Fri Jul 13, 2012 11:26 pm

JimStar Fri Jul 13, 2012 11:26 pm
Next version HERE.
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