I am using Mari for texturing. The model i got is separated by patches. The uvs are spread out 5 quadrants horizontal and 3 quadrants vertically. so when importing into Maya all the textures would be placed in 0-1 uv space. I have to offset the u by using the translate node so that all the textures are assigned to the proper mesh. It works in Maya software render. I wanted to render using octane So i imported the single mesh but there is noway to offset the uv. All the textures goes to 01 uv space.
Here is the screen shot.