Hi guys ,
i see that this feature has been requested, but i haven't find a proper solve for now:
viewtopic.php?f=28&t=55580
i would like to know if it is possible to define at some place in maya or in windows, Local env var that could be use in file path both in hypershade and in the material orbx texture files.
i try to use the File path Editor to modify the path, but it look that it can't read octane loaders ?
i have just do the repath of every maps of 25 shaders this afternoon after we migrate to a new server and that was boring.
Especially when you know that in houdini, a simple $TEXTURE path modification would have do the job in 5seconds.
Cheers