shader mountain

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shader mountain

Postby pierres » Mon Mar 18, 2024 4:13 pm

pierres Mon Mar 18, 2024 4:13 pm
Good morning

I have a quick question about the possibility of having a material that is applied depending on the gradient of a mesh
for my example it would be a mountain, I will be able to define the zones according to the slope. If you are flat, on a steep or gentle wall.

thanks
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Re: shader mountain

Postby frankmci » Mon Mar 18, 2024 5:57 pm

frankmci Mon Mar 18, 2024 5:57 pm
Yes, use a FalloffMap node with the Normal vs Vector setting to define a gradient based on the Y Vector to Surface Normal ratio.
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Re: shader mountain

Postby pierres » Tue Mar 19, 2024 7:22 am

pierres Tue Mar 19, 2024 7:22 am
great thank you very much, it's perfect
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