Current state of affairs

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Current state of affairs

Postby rexenor86 » Fri Mar 01, 2024 6:40 am

rexenor86 Fri Mar 01, 2024 6:40 am
Hello Octane team and community!

I get the feeling that C4D users are privileged compare to Max users as they have access to more robust features. For example, in Max we only have the option to use a specular material on a mesh to create volume fog (apart from adding scattering to the Daylight system) whereas C4D users can use a versatile Fog Volume Object, or even a null material. Moreover, they have access to a versatile render window which offers render history as well as a render comparison feature a la V-Ray Frame Buffer. There may be other differences that I haven't discovered yet, but you get the idea.

It is clear to me that the majority of your customer base (for the plugin) is C4D users, but I can imagine that Max users should only come second to that. I don't know whether development for Max is hindered by the fact that Max is ancient, thus leading Octane for Max to a dead end..So, questions are:

1. Will you bring these, plus new features to Max any time soon ?

2. Will C4D always benefit from the better version of Octane ?

Thank you!
Last edited by rexenor86 on Sat Mar 09, 2024 12:59 pm, edited 1 time in total.
rexenor86
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Re: Current state of affairs

Postby paride4331 » Mon Mar 04, 2024 9:05 am

paride4331 Mon Mar 04, 2024 9:05 am
Hi rexenor86,
All plugins use the same SDK, so there are no plugins more or less implemented than others. The difference in some features depends on the plugin developers and the characteristics of the 3D programs that will host the Octane plugin. Each plugin, therefore, has something that another plugin does not have, and vice versa. Specifically regarding your request about volumes, in Octane for 3dsMax you can use .vdb (of course), but also any geometry or .osl. At the moment, the Octane for 3dsMax manual is not updated, but Otoy is working on updating it.
Regarding other features such as the render comparison tool in the live view, it remains to be seen if it can be implemented with 3dsMax. Octane Render does not have this function natively; in fact, it is not available in Standalone. However, the image comparator is available in 3dsMax by loading the desired images.
Regards
Paride
viewtopic.php?f=27&t=81392&p=422758&hilit=volume#p422758
viewtopic.php?f=27&t=78552&p=415620&hilit=Mesh+to+fog+volume#p415620
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm
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Re: Current state of affairs

Postby rexenor86 » Mon Mar 04, 2024 9:48 pm

rexenor86 Mon Mar 04, 2024 9:48 pm
Hi @paride4331,

Thank you for getting back to me, I really appreciate it.

May I ask, why my skinned character (who is supposed to run) appears to be static while rendering an animation sequence ? Is it posible to render animated deforming meshes (such as animated characters) with Octane ? :shock:

Thanks
Rex
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Re: Current state of affairs

Postby paride4331 » Tue Mar 05, 2024 8:53 am

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