Rik wrote:Just started using .vdb clouds but can't seem so make them look like anything other than black smoke from a stack of burning tyres.
Any ideas how to make them look white and fluffy whilst catching the colours of the octane daylight sunset?
I've worked out it needs a volume medium but nothing seems to make the cloud white. The volume ramp textures don't appear to do anything to help.
Cheers
Hi Rik,
The VDBs and their Volume medium can be a bit delicate to setup..
I suppose you are using a OctaneVolume object, with a vdb that has 1 or more channels.
Absorption and scattering are the ones to adjust..
First, in the OctaneVolume object, you can take a look a the values inside each channel, in the Display settings panel, use the 'Channel values' button, for each channel ('Channel setup' popup menu) For example, on a sample vdb I use, the density channel has min = 0, max = 5.42
Then, in the Channel Settings panel, you can adjust the scale of each channel. Values around 20 works fine for my sample.
On the Volume medium:
The Density should be not too high, try values around 10.
You should not need a Volume Ramp to see the cloud colors change..
If you use a Volume Ramp, note that from current version (2023.1.1 - 14.06), there is a new 'max value', (default to 100), that also act like a scale.
Also, I noted that once you create a Volume medium from the OctaneVolume object, and drag and drop it to the material editor, you may end up with a copy of the volume medium instead of an instance, so any change on the copy won't affect the volume.. Make sure to check that you are editing the right one..
If you can post or send me your VDB, I could have a look and check some valid settings.
Thanks