Hello!
I have been trying to find a way to work in 3dsMax similar to what I have seen is possible in C4D, I understand Octane implementation is different in Different applications.
One of the main things that I feel I can't figure out ( or at least not in a simple and elegant way) is how to replicate something as simple as the Object/OctaneFogVolume.
It is so simple to use, and it already has prebuilt fields for Noises. One of the significant element Im missing is the "Edge Feather" option. This is so handy to have for instances where you want to have a nice gradient for Low ground fog.
( I have seen similar questions on the Blender forum from Master Berube https://render.otoy.com/forum/viewtopic.php?f=32&t=79366&p=410205&hilit=berube#p410205)
I would really appreciate it if someone could guide me to archive this same behaviour in 3dsmax, or provide any advice that could achieve similar results.