HHbomb wrote:Hi
I was trying to follow a tutorial from the excellent Silverwing about Math nodes.
He use a Float Texture node and animate it ( 0 at frame 0, 1 at frame 25 ) then set animation to continue.
So the value begin from 0 to "infinite"
Saddly in 3dsMax, float value is limited to 1. Is it normal ? a bug ? Can it be changed ?
Thanks.
link :
https://youtu.be/b9Zp0x6AVq8?t=589
Hi HHbomb,
The limits on the float texture are mainly to simplify the use of the 3dsmax slider..
I'll try to add a way to remove those limits in a future release..
In the meantime, you can use a simple OSL shader with no limit:
shader basicFloat(float valueF = 0.5, output color c = 0)
{
c = valueF;
}
Here is a sample with this shader that shows a bit of the tutorial you linked
:
Thanks