Shape field

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Shape field

Postby HHbomb » Mon Jul 31, 2023 1:15 pm

HHbomb Mon Jul 31, 2023 1:15 pm
Hi,

Can somebody explain how to use Shape field with gradient ? I tried, but I can't reproduce the pict.
Gradient is not updated when moving the SDF, not in good place,...

Thanks
Attachments
field.JPG
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Re: Shape field

Postby paride4331 » Mon Aug 07, 2023 1:53 pm

paride4331 Mon Aug 07, 2023 1:53 pm
Hi HHbomb,
viewtopic.php?f=51&t=81971#p426119
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Re: Shape field

Postby HHbomb » Tue Aug 08, 2023 8:12 am

HHbomb Tue Aug 08, 2023 8:12 am
Hi, thanks Paride.
Could you please save "FieldSphape01_mx19.max" to max 2020 or 2022 ? ( i can't open it )
Cheers
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Re: Shape field

Postby paride4331 » Wed Aug 09, 2023 8:13 am

paride4331 Wed Aug 09, 2023 8:13 am
Hi HHbomb,
Done!
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Re: Shape field

Postby HHbomb » Wed Aug 09, 2023 9:16 am

HHbomb Wed Aug 09, 2023 9:16 am
Hi Paride !
Thanks for the file.

So I have always my problem : In standalone the gradient is at the good place and move with the "Core shape SDF" ( named in material editor node )
But not in Max.
Even when I import orbx in max en move the object, the gradient is not updated.

Hope it can be fixed !
Attachments
FIELD1.jpg
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Re: Shape field

Postby paride4331 » Wed Aug 09, 2023 10:12 am

paride4331 Wed Aug 09, 2023 10:12 am
HHbomb wrote:Hi Paride !
Thanks for the file.

So I have always my problem : In standalone the gradient is at the good place and move with the "Core shape SDF" ( named in material editor node )
But not in Max.
Even when I import orbx in max en move the object, the gradient is not updated.

Hope it can be fixed !


HHbomb,
Could you point me to that .orbx please?
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Re: Shape field

Postby HHbomb » Wed Aug 09, 2023 1:02 pm

HHbomb Wed Aug 09, 2023 1:02 pm
Hi !
I simplified OTOY example to easely see what I wanted.
If you move prism object, gradient is updated in RT.
Cheers
Attachments
fields lt.orbx
(168.39 KiB) Downloaded 46 times
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Re: Shape field

Postby paride4331 » Thu Aug 10, 2023 10:08 am

paride4331 Thu Aug 10, 2023 10:08 am
Hi HHbomb,
in SA there are two ways to project the shape onto the other object: changing the placement's position or changing the translation of the UVs.
In 3ds Max, currently only UV translation is available.
It could be possible to create a custom Vectron OSL shader that includes a placement option. Alternatively, it's also possible to achieve this through Parameter Wiring, connecting the object's position to UV translation.
The developers will attempt to include the Placement node, along with options for automatic configuration, in an upcoming release.
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Re: Shape field

Postby HHbomb » Thu Aug 10, 2023 1:09 pm

HHbomb Thu Aug 10, 2023 1:09 pm
Hi thank you !
It would be great that such usefull features could work properly in Max ! :mrgreen:

I vote for a "custom Vectron OSL shader that includes a placement option"
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Re: Shape field

Postby jobigoud » Thu Aug 10, 2023 9:34 pm

jobigoud Thu Aug 10, 2023 9:34 pm
Sorry for my lack of knowledge of the Max plugin but how do you currently combine multiple Vectron shapes with Union or Subtraction operators if you don't have placements?
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