Cunning extension of the converter snag

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Cunning extension of the converter snag

Postby Elvissuperstar007 » Fri Jul 21, 2023 1:05 am

Elvissuperstar007 Fri Jul 21, 2023 1:05 am
Really add the function of a material converter, for example, from a standard to an octane shader, so that you can choose a shader style, not diffuse, for example, but immediately glossy. I understand that this is not correct, but there are models where there are a lot of materials and they are all diffuse, but it was worth choosing a gloss right away, it would give us additional functions ?
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Re: Cunning extension of the converter snag

Postby paride4331 » Fri Jul 21, 2023 10:52 am

paride4331 Fri Jul 21, 2023 10:52 am
Hi Elvissuperstar007,
I hope it helps.
Regards
Paride
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