camera-lock in viewport is not possible?

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camera-lock in viewport is not possible?

Postby whersmy » Sat Jun 24, 2023 6:14 am

whersmy Sat Jun 24, 2023 6:14 am
hi all,

Maybe I'm missing something, but is there not a way to lock the camera in the octane-veiwport in 3dsmax?

If I make an update in a topview in my 3dsmax viewport, it switches to topview inside the octane viewport, which is very unhandy.

I can click the *lock update* button, but then for example if I want to move the camera, I need to click on the viewport in 3dsmax and then click refresh.
Which kind of defeats the purpose of real-time rendering. In standalone it's a breeze :o

greets
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Re: camera-lock in viewport is not possible?

Postby paride4331 » Mon Jun 26, 2023 12:21 pm

paride4331 Mon Jun 26, 2023 12:21 pm
Hi whersmy,
Lock Camera button (Octane viewport) locks the camera for the 3DS Max Viewport that you want to render. If you disable this function, 3DS Max® restarts the render each time you select a different 3DS Max Viewport.
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... uttons.htm
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Re: camera-lock in viewport is not possible?

Postby whersmy » Tue Jun 27, 2023 8:54 am

whersmy Tue Jun 27, 2023 8:54 am
Thanks paride! I'll look into it :)
Octane 2022.1.1 nv535.98
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments
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