3d mesh to a mask (Distance Texture)

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3d mesh to a mask (Distance Texture)

Postby coilbook » Tue Apr 25, 2023 2:41 pm

coilbook Tue Apr 25, 2023 2:41 pm
Hi,
How can we do the same in OCtane (vray distance texture)? In vray you can overlap two meshes and create sprites on the road. https://youtu.be/JQmd75sTRfQ?t=567

Thanks


PS
You told us to use dirt text as distance texture but it is not as good like vray distance.

First, we only want road marking mesh to leave texture on the road and not other objects like car tires.
Second, dirt texture doesn't work if object is not renderable it must be set to invisible to camera but it leaves shadow.

Can we get a proper distance e tex like in vray?
Attachments
dirt.jpg
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Re: 3d mesh to a mask (Distance Texture)

Postby coilbook » Tue Apr 25, 2023 3:14 pm

coilbook Tue Apr 25, 2023 3:14 pm
Look at how good is corona approach for distance texture
Attachments
vray.jpg
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Re: 3d mesh to a mask (Distance Texture)

Postby neonZorglub » Sun Apr 30, 2023 11:21 pm

neonZorglub Sun Apr 30, 2023 11:21 pm
coilbook wrote:Look at how good is corona approach for distance texture

Hi coilbook,
I can't think of a way to do this with current Octane OSL textures..
I forwarded this request to the engine team.
Thanks
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Re: 3d mesh to a mask (Distance Texture)

Postby coilbook » Mon May 01, 2023 12:38 am

coilbook Mon May 01, 2023 12:38 am
neonZorglub wrote:
coilbook wrote:Look at how good is corona approach for distance texture

Hi coilbook,
I can't think of a way to do this with current Octane OSL textures..
I forwarded this request to the engine team.
Thanks

Thank you!
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