Mix material with Multi/Sub-Obj

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Mix material with Multi/Sub-Obj

Postby coilbook » Thu Jan 05, 2023 8:19 pm

coilbook Thu Jan 05, 2023 8:19 pm
Hi,
Can you please add an option where we can add Multi/Sub-Obj to your mix material. It's useful to quickly coat them with dust, etc. Right now we have to add a layer of dust per material Thanks
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multi.jpg
coilbook
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Re: Mix material with Multi/Sub-Obj

Postby paride4331 » Thu Jan 19, 2023 3:01 pm

paride4331 Thu Jan 19, 2023 3:01 pm
Hi coilbook,
You could use Octane composite material node.
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Re: Mix material with Multi/Sub-Obj

Postby neonZorglub » Thu Jan 19, 2023 11:33 pm

neonZorglub Thu Jan 19, 2023 11:33 pm
Hi coilbook,

You could use the Material Selector, witch is a Composite material internally, and uses a standard Multi Material as input.

But it's getting a bit complicated, as you need to add an Octane geometry modifier, to assign the material IDs from the mesh..
And the actual material selection depends on both the internal geometry faces and material ID, so it's not fully reliable..

Blended_multiMtl07.png


Top cube and plane use simple multi material on their 6 materials.
Bottom ones use the Mix material + Material selector

Blended_multiMtl07.zip
(92.14 KiB) Downloaded 49 times


I'll try to improve this a bit, and remove the need for the extra mult texture..
Thanks

ref:
Material Selector tutorial and samples
viewtopic.php?f=27&t=80663
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