Substance SBSAR workflow

Forums: Substance SBSAR workflow
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

Substance SBSAR workflow

Postby Carl S. » Tue Oct 11, 2022 7:09 pm

Carl S. Tue Oct 11, 2022 7:09 pm
Does anyone know where I can find the workflow to use SBSAR in 3DS Max and Octane? I can never get them to look like they should.

https://substance3d.adobe.com/assets
Attachments
How it should look.jpg
set up.jpg
User avatar
Carl S.
Licensed Customer
Licensed Customer
 
Posts: 218
Joined: Fri Jun 04, 2010 2:37 am

Re: Substance SBSAR workflow

Postby paride4331 » Wed Oct 12, 2022 10:00 am

paride4331 Wed Oct 12, 2022 10:00 am
Hi Carl S.,
Try connecting the diffuse to albedo. Honestly the Substance guys should upgrade their stationary converter to Octane 3.06, I'll try to ask if pluign devs can push about this to convert sbsar to universal, perhaps better to the new standard surface material.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: Substance SBSAR workflow

Postby Carl S. » Wed Oct 12, 2022 2:25 pm

Carl S. Wed Oct 12, 2022 2:25 pm
Thank you. An updated plugin would be a massive time saver for me. That would be amazing if you can make that happen. I always wondered why the Substance Octane converter didn't work.
User avatar
Carl S.
Licensed Customer
Licensed Customer
 
Posts: 218
Joined: Fri Jun 04, 2010 2:37 am

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: No registered users and 21 guests

Fri Apr 26, 2024 11:42 am [ UTC ]