octane and hair and fur

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octane and hair and fur

Postby HHbomb » Thu Nov 05, 2020 12:49 pm

HHbomb Thu Nov 05, 2020 12:49 pm
Hi,
Does somebody use Hair and fur with Octane ? In old time I use Ornatrix, it is vary fast with octane and powerfull ( but cost money )
Hair and fur is really slow to compute for octane. ( or I don't use it well )
For fake hair, I succeed to use Multiscatter for some objects, and it is very fast to visualize in octane ( see pict : 380.000 "hair", evaluation time 2-3 s , for 4M, it take 20s... ) as it is instancing.
I tried with Tyflow and it works fine.
Hope Octane scatter will add something powerfull.
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Re: octane and hair and fur

Postby paride4331 » Thu Nov 05, 2020 2:08 pm

paride4331 Thu Nov 05, 2020 2:08 pm
Hi HHbomb,
Hair and fur is less effective than TYflow or Ornatrix so it's not very popular in artists' workflows, so the developers focus their attention by implementing user requests as a priority. Octane scatter will be a useful new feature.
Regards
Paride
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