Alminia wrote:Same question here,
The only way to make Tycache work is to disable GPU instancing, but it's a crazy solution that creates millions and millions polygons if you have lot of particles.
I really don't understand why instanced geometry work perfectly fine with Tyflow but not with TyCache.
Sorry I didn't implement the TyCache support previously. The link to a TyMesh was the only work around to use it.
I had a quick look, it seems to work fine in both Instance and Mesh modes...
This should be available in the next release (14.10 / 15.04)
Thanks for pointing this out.