I tested it on my workstation at home and the same problems happen, this update for 3ds max, turn my week into a nightmare ... In fact it is always the same, as with Chaos Group, super news you are all amazed, so you decide to install ... big mistake. If always had problem, but in the same scene in version 2018 works fine
CUDA error 2 on device 0: out of memory
-> failed to allocate device memory
device 0: failed to allocate tone-map buffers
device 0: invalid memory pointers pass
Failed to free page-locked memory
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to destroy texture objects
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to bind device to current thread
device 0: failed to initialize context
CUDA error 201 on device 0: invalid device context
-> failed to create link
device 0: failed to create OSL compile context:
device 0: failed to compile module 0
UPDATE:
The problem is GPU Room, although in previous versions I have not changed this value and even reading the documentation, I can not understand the logic.
Well ... problem solved ... 5 days later ... with a solution that does not seem to me to have the slightest logic.
https://docs.otoy.com/StandaloneH_DEV/S ... ead%20room
GPU Head Room [MB]
Users can specify the amount of space reserved for other GPU users. Octane maximizes the amount of memory up to the headroom limit specified here. Note that GPU memory is faster than the system memory, therefore GPU Head Room tends to be set to a minimal level since it is practical to have the maximum amount of texture and geometry data fitted into the GPU VRAM.