Hi.
This might be a tricky question.
But how do i load multiple textures in a sequence most efficiently?
This is the scenario is this:
I have 100 texture files.
Then i have a book with 100 pages. each page is an individual objekt.
I then want 1 texture file for each page.
Whats the best approach for this?
The first way i thought about this was using something like this
https://cg-source.com/MultiTexture
That loads all the textures and maps them based on materialID.
I could then write a little script that creates materialID on the pages of the book.
Do octane have something similar?
I am not familiar with "Instance range" and "Instance color" is that something i would use?
Thanks for any tips regarding this matter
-Mats