Exporting from 3DSMAX TO ORBX problem
When exporting "animated" geometry from 3dsmax to an orbx file for use in the stand-alone, not only is it MUCH slower on keyframed animated geometry rather than non animated geometry, but it is creating a new mesh PER KEYFRAME for all animated geometry. It is making massive massive files. Can you check into this immediately. I posted this to Jules on the FACEBOOK page and he has asked I post it here straight away to get it confirmed.
I am using V4 RC4 6.07