by DartFrog » Mon Nov 06, 2017 6:15 pm
DartFrog
Mon Nov 06, 2017 6:15 pm
Didn't get much closure with this - I think the take-away is that the Visibility flag doesn't completely hide the objects. Especially when you exaggerate the effects using a higher ray epsilon value. An ideal solution would be if the visibility flag is at 0.00, then ithe object shouldn't register in the scene at all and shouldn't contribute to the geometry/memory count of the render. Please consider fixing in a future update if possible.