Hi guys,
waiting to optimize faster tools, a workflow to use floorgenerator.
I used an useful script, Detach Elements found on scriptspot.
Regards
Paride
Kalua wrote:Is this still an issue inside MAX+Octane? I would like to adopt Octane with MAX for Archviz work, but without multitexture, floor generator and bearconmaps Otoy is not helping itself... hardcore archviz folks using 3Dsmax rely on these tools for efficient workflows... Fstorm has quickly managed to adopt it and all other major render solutions work with it, why does Octane stay behind with this?
whersmy wrote:Hi Paride,
Isn`t in MAX possible to generate a .csv and load that into Octane standalone through LUA? I thought Blender already had something similar.
That way Standalone becomes so much more integratable into pipelines as Floorgen is so widely used
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