Hi.
I was wondering if it is possible to bake maps?
Right now i have a object shaded with Octane glossy material, with mix materials and other procedurals in Diffuse, spec,gloss and bump slot.
What i now want is to bake out these to maps that i can use in other software like unity forinstance.
So what i have done is unwrap the object so it is innside the 0-1 UV space with no overlap.
Created the Baking camera and set the baking group ID.
And everything bakes fine, it it contains the light of the scene.....
So i have tried turning off all the light and just keep a white solid, but it still bakes some sort of ambient light to the map.
Also, ideal would be to get the different maps seppart.
So i looked in to the render elements and found the reflection filer, roughnessfilter and the diffuse filter.
And these work almost perfectly. They dont contain the light information wich is good, and i get the separat map types. The problem here is that things like the Dirt node doesn't get baked in the diffuse.
(On this object i use Dirt inverted to get some wear on the edges)
So i am a bit stuck.
Cheers
-Mats